Wednesday, January 23, 2019

3D Modeling Chapter 11


The render view allows you to view the entire scene or a specific part of the scene after it has been rendered.

Learned about lights and lighting types in MAYA.

Learned how to create and manipulate cameras, changing the view of the perspective on a scene.

The render setup allows you to create layers and collections of hierarchy's in the scene


3D Modeling Chapter 10

Created multiple materials on this TV set. Created a screen, and colored the edges of the screen.

Used UV mapping to add texture to polygonal objects and faces of objects.

Used the UV editor to map a texture on to a complex object. This included unfolding the texture and cutting and stitching together.

3D Modeling Chapter 9

we learned how to add a basic shared to an object as a material. All of the shaders are custom for different types of objects

Worked with Arnold materials and the Arnold RenderView.

Worked wit opacity and transmission to give the object different effects.

We learned how to create and apply maps or textures to an object. There are many options for textures and textures can even be brought in from Photoshop.

We learned how to create bitmap textures from a file.

 The hyper shade window allows you to create and manage materials in an efficient way.

Used the hyper shade window to create a blinn texture on the sphere.















3D Modeling Chapter 8

Isoparms are used mainly as a placeholder for other tools and to add more detail to an object.

Creating an isoparm on the surface of an object also allows you to create and extract a curve from that isoparm.

Projecting onto a curved surface is helpful when you want a guideline on a curved surface

The trim tool allows you to cut through surfaces.

Converting from NURBS to polygons allows things to be processed at a much higher speed.

3D Modeling Chapter 7

Learned how to create primitive NURB objects

The curve tools allow you to hand draw a curve as a NURB object. This allows for great customization

 The revolve tool allows you to create radial surfaces from on of the many curve tools

The loft tool connects multiple curves and makes them into a vertical object

The planar tool allows you to create a surface on a curved object.

The NURBS extrude tool allows you to extrude along a curve


3D Modeling: Chapter 6

The modeling toolkit gives you easy access to vital tools needed for modeling
The smooth tool smooths out corners by using a process called corner clipping
Subdivisions allow for smoothing but also helps to keep the geometry load light
Creases allows you to control curvature of subdivision surface objects
Edge flow allows you to match the curve of an object when inserting an edge loop

3D Modeling: Chapter 5

Chapter 5 starts out with setting up a reference. The instructor went over how to set up a reference. The reason reference is so important is because it gives you something to go off of.

Used our reference to start sculpting out the base for the chair. Used polygonal objects to achieve this task.
We learned how to insert mesh loops into an object which allowed us to add more detail to the object.
The extrude tool allows you to extend an object based on axis
The mirror tool allows you to model symmetrically, opposite of the current object
The bevel tool allows you to curve off edges or faces of an object to give it a round effect
Extruding along a path allows you to control the way the object will extrude. This is extremly helpful when extruding curves.
The bridge toll allows you to connect two objects or mesh together.
Quad draw allows you to draw new geometry on the surface of an existing object