we learned how to add a basic shared to an object as a material. All of the shaders are custom for different types of objects
Worked with Arnold materials and the Arnold RenderView.
Worked wit opacity and transmission to give the object different effects.
We learned how to create and apply maps or textures to an object. There are many options for textures and textures can even be brought in from Photoshop.
We learned how to create bitmap textures from a file.
The hyper shade window allows you to create and manage materials in an efficient way.
Used the hyper shade window to create a blinn texture on the sphere.
Worked with Arnold materials and the Arnold RenderView.
Worked wit opacity and transmission to give the object different effects.
We learned how to create and apply maps or textures to an object. There are many options for textures and textures can even be brought in from Photoshop.
We learned how to create bitmap textures from a file.
The hyper shade window allows you to create and manage materials in an efficient way.
Used the hyper shade window to create a blinn texture on the sphere.
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