Monday, March 11, 2019
Friday, March 8, 2019
3ds Max: Tutorial Project 2
Chapter 3
Created an image plane using bitmaps and textures
Learned how to create an arrays of objects in 2 directions
Chapter 4
Learned how to create basic shapes from splines
Learned how to loft which is similar to extruding along a path
Created a freehand spline to use as a computer cord
Learned how to edit splines and the different types of vertex adjustments
Learned how to extrude with the sweep modifier and use a custom selection
Used the bevel modifier to extrude a spline
Learned how to create TextPlus primitives and modify them
Chapter 5
Learned how to deform an object with modifiers
Chapter 6
Learned how to prepare for Boolean operands
Used the quick slice tool to create a legal Boolean object
Learned how to transform and manipulate a sub-object
Learned how to use the detach tool to create a clone of an object
Extruded a planar surface to a closed volume
used the mirror tool to create duplicate objects
Chapter 7
Used box modeling to create a cushion for the chair
Learned some of the basics of shaping with the ribbon tools
used edge loops to create sharp creases in objects
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