Friday, March 8, 2019

3ds Max: Tutorial Project 2

Chapter 3

Created an image plane using bitmaps and textures

Learned how to create an arrays of objects in 2 directions

Chapter 4


Learned how to create basic shapes from splines

Learned how to loft which is similar to extruding along a path

Created a freehand spline to use as a computer cord

Learned how to edit splines and the different types of vertex adjustments

Learned how to extrude with the sweep modifier and use a custom selection

Used the bevel modifier to extrude a spline

Learned how to create TextPlus primitives and modify them

Chapter 5

Learned how to deform an object with modifiers

Chapter 6


Learned how to prepare for Boolean operands

Used the quick slice tool to create a legal Boolean object

Learned how to transform and manipulate a sub-object

Learned how to use the detach tool to create a clone of an object

Extruded a planar surface to a closed volume

used the mirror tool to create duplicate objects

The swift tool allows you to create edge loops on an object

Chapter 7

Used box modeling to create a cushion for the chair

Learned some of the basics of shaping with the ribbon tools

used edge loops to create sharp creases in objects