Monday, March 4, 2019

3ds Max Chapter 4

Learned how to create basic shapes from splines


Learned how to loft which is similar to extruding along a path

Created a freehand spline to use as a computer cord

Learned how to edit splines and the different types of vertex adjustments

Attached two lines by editing the bezier splines

Learned how to extrude with the sweep modifier and use a custom selection

Used the bevel modifier to extrude a spline

Learned how to create TextPlus primitives and modify them




















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